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I'm sure you are just dying to learn all you can about the [YDK] Gaming Team.

In the beginning there was Doom. Some of the members of YDK remember those days when a few of us would play together either over a null serial connection or on a network. Soon the Doom series gave way for Duke Nukem which with a raunchy attitude, "PIG’s", and dancers how could you go wrong. [YDK] didn't exist yet, but the spirit did.

As the internet became popular so did Quake and Quake CTF. The Cujo, CTF, and Cujo CTF add-ons rocked.  Shortly after that our members quickly adapted to Quake 2 when it came out. We also started playing Quake 2 CTF.  Our play by this time was 25% internet and 75% LAN based.  We also dabbled in The Need For Speed, MotoRacer, Road Rash, Twisted Metal 2, and several others.

Quake 2 was never heard from again when a game called Half-Life came out. Little was known at the time about it. Everyone heard a lot of talk about it before it came out but little to no information was found on the web about it. However once it was unleashed and we had it, we couldn't get enough. We beat our buddies to death.  We used games like Revolt and Nascar as a resting period between frags.

By late winter of '99 we were doing a lot of online playing, and thus [YDK] was formed by E-Rock and Dr. Feelgood at work one day so we could find each other online when we went home that night. Our family and friends quickly accepted the [YDK] acronym so they could play with us.

At the same time we were eagerly awaiting Team Fortress Classic in April '99. This game as we all know captured ALL of us who are in the Clan today. After several years we still love playing it. And again we find ourselves eagerly awaiting the vaporware Team Fortress 2.

UT was good for a go but was short lived, same with Quake 3.  It seemed the pure ‘team death match’ game play was very tiresome.

A buddy of [YDK]Langer (aka [YDK]Croughbar) said, hey a guy at work can’t stop talking about this game – Rogue Spear.  We tried it and we were hooked.  Between the realism and the lack of respawn it was a continuous challenge.

Our current chapter brings us to Battlefield 1942.  We are so hooked on how dynamic this game is!  We became stunned with just the demo.  The retail version was released today 9/13/2002 (Friday the 13th) depending on which store you went to.  I picked up 3 copies for me and two clan guys from BestBuy, Racine, WI., seeing this store was the only one in South-Eastern Wisconsin.  Try explaining a receipt of $158.00 for 3 copies of a game to your wife.

Anyways, that brings you up to today. I’m sure I forgot to mention some games and people.  When you're gaming, and your most prideful piece of hardware isn’t your computer, keyboard, or mouse but is your freshly opened beer, most memories are of respawn rooms.

We've grown to an average of 12 members.  Not big compared to most clans, but our members have all taken residence in South-Eastern Wisconsin at one time or another, and are all friends of friends.

We don’t play very well, but we can hold our team meetings at Hooters.  Can you?

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